Hi,
Here the diff for updating both sdl2 and sdl2-image. Note that sdl2-image is a
security update for some buffer overflows and crashes by maliciously-crafted
data (see details below).
The diff below updates sdl2 to 2.0.8. This includes the optional mapping of the
Gamecontroller API via the SDL_GAMECONTROLLERCONFIG env var. To recap, there
are 2 joystick/gamepad APIs in SDL2. The old joystick API was not an issue, but
the newer gamecontroller API did not work before the 2.0.7 update. The 2.0.7
updated included a workaround that mapped the gamecontroller API based on the
fallback part that was already there for Linux, but that was set at compile
time only. This update includes a slightly expanded workaround that checks for
the SDL_GAMECONTROLLERCONFIG env var and maps based on that if found.
Also bump minor. Runs stone-soup, neverball, megaglest, and FNA games as
before on brief testing, including sound, graphics, and gamepad.
The sdl2-image update to 2.0.3 was released today and contains a series of
security patches. Grab maintainer while at it.
NOTE: the sdl2-image update needs sdl2 version 2.0.8.
Also tested with above ports without issues.
The official release notes:
Thanks to all the people who contributed code and feedback, SDL 2.0.8 is now available!
http://www.libsdl.org/download-2.0.php
In addition to lots of bug fixes and build improvements, here are the major changes in this release:
General:
Added SDL_fmod() and SDL_log10()
Each of the SDL math functions now has the corresponding float version
Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
Windows:
Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
Added resampling support on WASAPI on Windows 7 and above
Windows UWP:
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OS X:
Added support for the Vulkan SDK for Mac:
https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
Added support for OpenGL ES using ANGLE when it's available
Mac OS X / iOS / tvOS:
Added a Metal 2D render implementation
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
iOS:
Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
iOS / Android:
Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
Android:
SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
Android / tvOS:
Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
Linux:
Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
----------------
SDL_image 2.0.3 is now available:
http://www.libsdl.org/projects/SDL_image/
This is a security update release, fixing the following security reports:
TALOS-2017-0488
TALOS-2017-0489
TALOS-2017-0490
TALOS-2017-0491
TALOS-2017-0497
TALOS-2017-0498
TALOS-2017-0499
You'll need to get SDL 2.0.8 for this release of SDL_image.
Index: Makefile
===================================================================
RCS file: /cvs/ports/devel/sdl2/Makefile,v
retrieving revision 1.20
diff -u -p -r1.20 Makefile
--- Makefile 12 Jan 2018 19:32:54 -0000 1.20
+++ Makefile 2 Mar 2018 03:50:32 -0000
@@ -4,14 +4,13 @@ COMMENT= cross-platform multimedia libra
BROKEN-hppa= src/atomic/SDL_spinlock.c:101:2: error: \
#error Please implement for your platform.
-V= 2.0.7
+V= 2.0.8
DISTNAME= SDL2-${V}
PKGNAME= sdl2-${V}
CATEGORIES= devel
MASTER_SITES= https://www.libsdl.org/release/
-REVISION= 0
-SHARED_LIBS= SDL2 0.4 # 0.7
+SHARED_LIBS= SDL2 0.5 # 0.8
HOMEPAGE= https://www.libsdl.org/
Index: distinfo
===================================================================
RCS file: /cvs/ports/devel/sdl2/distinfo,v
retrieving revision 1.6
diff -u -p -r1.6 distinfo
--- distinfo 7 Jan 2018 22:56:46 -0000 1.6
+++ distinfo 2 Mar 2018 03:50:32 -0000
@@ -1,2 +1,2 @@
-SHA256 (SDL2-2.0.7.tar.gz) = 7jXHTEMT4u2hBLFLG4b324SgTuq5Qw1W4AHOomi/TV4=
-SIZE (SDL2-2.0.7.tar.gz) = 4432499
+SHA256 (SDL2-2.0.8.tar.gz) = 7cd8VzCGYdV26EM0TYY44CWngYv/c/j7+rCcPF/Qkuw=
+SIZE (SDL2-2.0.8.tar.gz) = 4909017
Index: patches/patch-src_joystick_SDL_gamecontroller_c
===================================================================
RCS file: /cvs/ports/devel/sdl2/patches/patch-src_joystick_SDL_gamecontroller_c,v
retrieving revision 1.1
diff -u -p -r1.1 patch-src_joystick_SDL_gamecontroller_c
--- patches/patch-src_joystick_SDL_gamecontroller_c 7 Jan 2018 22:56:46 -0000 1.1
+++ patches/patch-src_joystick_SDL_gamecontroller_c 2 Mar 2018 03:50:32 -0000
@@ -6,10 +6,12 @@ everything will be Xbox360 controller (w
- note: the actual Xbox360 controller has buttons and axes messed up on
openbsd with these mappings
+EXPERIMENTAL: map to SDL_GAMECONTROLLERCONFIG envvar if available
+
Index: src/joystick/SDL_gamecontroller.c
--- src/joystick/SDL_gamecontroller.c.orig
+++ src/joystick/SDL_gamecontroller.c
-@@ -884,15 +884,15 @@ static ControllerMapping_t *SDL_PrivateGetControllerMa
+@@ -884,15 +884,21 @@ static ControllerMapping_t *SDL_PrivateGetControllerMa
#else
(void) s_pEmscriptenMapping; /* pacify ARMCC */
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