Wednesday, August 15, 2018

Re: [NEW] games/ezquake

On Tue, Aug 14, 2018 at 07:15:42PM -0400, Brian Callahan wrote:
>
> On 08/14/18 03:29, Tom Murphy wrote:
> > On Sun, Aug 12, 2018 at 04:47:54PM -0400, Brian Callahan wrote:
> > >
> > > On 8/12/18 4:28 PM, Klemens Nanni wrote:
> > > > Port itself looks good, i cannot test the game, thouugh.
> > > >
> > > > The second part of DESCR explaining how to set up the game rather
> > > > belongs into README imho. Thoughts on this?
> > > >
> > > How about this version, which uses a 1-line patch to the Makefile to get rid
> > > of that arch dance you're doing there. I think it's a bit more elegant and
> > > obvious this way.
> > >
> > > I also don't own the game, so also can't test; but yes kn@ is right that we
> > > tend to put instructions in a pkg/README, though I wouldn't object to have
> > > the information in both places.
> > >
> > > What I do object to is that there's no mention of the fact that Quake itself
> > > is still software that you must purchase in order to use ezquake. See
> > > games/julius for example language to be put into this port.
> > >
> > > ~Brian
> > >
> > Hi Brian,
> >
> > Thanks for this! That does fix the arch dance, and I moved the instructions
> > from pkg/DESCR into pkg/README.
> >
> > Attached is the port with the changes requested.
> >
> > Is this OK?
> >
> > Thanks,
> > Tom
> >
> >
>
> Attached back is a tarball with some tweaks. I think this version is ok.
>
> ~Brian
>

Hi Brian,

Sorry but I'm not sure why you removed audio/speexdsp from the Makefile.
The game docs state this is a required library. (See:
https://ezquake.github.io/docs/guides/voice-support.html)

Even the ezquake binary I built links to this library (in the ldd output).

-Tom

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