Friday, August 10, 2018

Re: [NEW] gzdoom-3.5.0

Hi,

I asked about the slow start up from gzdoom forums. They assume it is caused by
missing shader caches. So I assume it compiles shader caches before starting each game
instead of using cached copy. This seems to be related to our mesa3d version
which is bit lagging behind latest versions.

timo

<lea.chescotta@tutanota.com> writes:


> Yes i experience the same slow starting even when i compiled from
> source without the port, its something i didnt encounter in linux or
> windows using gzdoom, theres something related to openbsd that is
> causing it, but right now i dont have my openbsd install :(
>
>
> 3. Ago 2018 15:03 por solene@perso.pw <mailto:solene@perso.pw>:
>
>
>> timo.myyra@bittivirhe.fi <mailto:timo.myyra@bittivirhe.fi>> (Timo Myyrä) wrote:
>>> timo.myyra@bittivirhe.fi <mailto:timo.myyra@bittivirhe.fi>>> (Timo Myyrä) writes:
>>>
>>> > Solene Rapenne <>> solene@perso.pw <mailto:solene@perso.pw>>> > writes:
>>> >
>>> >> >> timo.myyra@bittivirhe.fi <mailto:timo.myyra@bittivirhe.fi>>> (Timo Myyrä) wrote:
>>> >>
>>> >>> Hi,
>>> >>>
>>> >>> Here's a updated port for latest gzdoom version.
>>> >>> Merged the stuff from Solene's port into my old gzdoom port and bumped it to
>>> >>> latest version. Tested on amd64 and quick gameplay test seems to work and
>>> >>> installing soundfont and tuning the ini file, the fluidsynth playback works.
>>> >>>
>>> >>> - added patch to fix the fluidsynth library name
>>> >>>
>>> >>> - dropped old linker args from Makefile, these don't seem to be needed at all
>>> >>>
>>> >>> - Added flag to disable GTK dialogs from building so no need for Gtk dependency
>>> >>>
>>> >>> - fluidsynth is detected at build time so add it as build_depends. At run time
>>> >>> it needs to be installed but gzdoom can use other midi players as well so I
>>> >>> didn't add it to run_depends.
>>> >>>
>>> >>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage and
>>> >>> finally xmessage to show crash log.
>>> >>>
>>> >>> - OpenAL needs to be installed to have audio.
>>> >>>
>>> >>>
>>> >>> Timo
>>> >>
>>> >> Your port is way better than the one I submitted last month, good work! Still
>>> >> when using mods, I only have music and no other sound, do you have the same
>>> >> issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
>>> >
>>> > I tested Doom One mod and only got sound in menu and no gameplay sounds or music
>>> > at all. Got bunch of errors in console so I guess the mods are to blame.
>>> >
>>> > Timo
>>>
>>> Actually its the problem in library loading. There was wrong library names for
>>> libmpg123, libsndfile in the code. I've patched those and the sounds seem to
>>> work now after quick test.
>>>
>>> Updated port attached.
>>>
>>> timo
>>
>> Indeed this fixed the sound issue in at least one mod for me. I wonder
>> if you also experience a very slow startup?
>>
>> ok for import

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