Thursday, August 02, 2018

Re: [NEW] gzdoom-3.5.0

Solene Rapenne <solene@perso.pw> writes:

> timo.myyra@bittivirhe.fi (Timo Myyrä) wrote:
>
>> Hi,
>>
>> Here's a updated port for latest gzdoom version.
>> Merged the stuff from Solene's port into my old gzdoom port and bumped it to
>> latest version. Tested on amd64 and quick gameplay test seems to work and
>> installing soundfont and tuning the ini file, the fluidsynth playback works.
>>
>> - added patch to fix the fluidsynth library name
>>
>> - dropped old linker args from Makefile, these don't seem to be needed at all
>>
>> - Added flag to disable GTK dialogs from building so no need for Gtk dependency
>>
>> - fluidsynth is detected at build time so add it as build_depends. At run time
>> it needs to be installed but gzdoom can use other midi players as well so I
>> didn't add it to run_depends.
>>
>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage and
>> finally xmessage to show crash log.
>>
>> - OpenAL needs to be installed to have audio.
>>
>>
>> Timo
>
> Your port is way better than the one I submitted last month, good work! Still
> when using mods, I only have music and no other sound, do you have the same
> issue? Doom1 and Doom2 runs fine, so it may be related to the mods...

I tested Doom One mod and only got sound in menu and no gameplay sounds or music
at all. Got bunch of errors in console so I guess the mods are to blame.

Timo

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