Monday, February 25, 2019

gzdoom broken on arm/arm64

See

http://build-failures.rhaalovely.net/arm/2019-02-07/games/gzdoom.log
http://build-failures.rhaalovely.net/aarch64/2019-02-14/games/gzdoom.log

# error "[asmjit] armDetectCpuInfo() - Unsupported OS."

JIT support on arm/arm64 seems only available on Windows and Linux. The
latter uses getauxval(3) which is not easy to emulate. As far as I can
see, the toplevel CMakeLists.txt doesn't provide a way to disable
asmjit.

ok to mark gzdoom as "NOT_FOR_ARCHS" on the two affected platforms and
save a few minutes for other ports?


--- Makefile.~1.2.~ Mon Feb 25 12:42:39 2019
+++ Makefile Mon Feb 25 13:36:32 2019
@@ -1,5 +1,8 @@
# $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $

+# asmjit only supported on Windows and Linux
+NOT_FOR_ARCHS = arm arm64
+
COMMENT = OpenGL engine for idTech 1 games like doom,hexen,heretic...

V = 3.7.1

--
jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF DDCC 0DFA 74AE 1524 E7EE

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