On Mon, Feb 25, 2019 at 01:39:31PM +0100, Jeremie Courreges-Anglas wrote:
>
> See
>
> http://build-failures.rhaalovely.net/arm/2019-02-07/games/gzdoom.log
> http://build-failures.rhaalovely.net/aarch64/2019-02-14/games/gzdoom.log
>
> # error "[asmjit] armDetectCpuInfo() - Unsupported OS."
>
> JIT support on arm/arm64 seems only available on Windows and Linux. The
> latter uses getauxval(3) which is not easy to emulate. As far as I can
> see, the toplevel CMakeLists.txt doesn't provide a way to disable
> asmjit.
>
> ok to mark gzdoom as "NOT_FOR_ARCHS" on the two affected platforms and
> save a few minutes for other ports?
>
>
> --- Makefile.~1.2.~ Mon Feb 25 12:42:39 2019
> +++ Makefile Mon Feb 25 13:36:32 2019
> @@ -1,5 +1,8 @@
> # $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $
>
> +# asmjit only supported on Windows and Linux
> +NOT_FOR_ARCHS = arm arm64
> +
> COMMENT = OpenGL engine for idTech 1 games like doom,hexen,heretic...
>
> V = 3.7.1
>
> --
> jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF DDCC 0DFA 74AE 1524 E7EE
>
ok solene@
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