Wednesday, October 13, 2021

Re: riscv64 bulk build report

Thomas Frohwein <tfrohwein@fastmail.com> writes:

> On Wed, Oct 13, 2021 at 08:09:39AM -0600, jca@wxcvbn.org wrote:
>> Bulk build on riscv64.ports.openbsd.org
>>
>> Started : Mon Sep 27 06:14:45 MDT 2021
>> Finished: Tue Oct 12 22:40:26 MDT 2021
>> Duration: 15 Days 16 hours 26 minutes
>>
>> Built using OpenBSD 7.0 (GENERIC.MP) #71: Mon Sep 27 01:58:04 MDT 2021
>
> [...]
>
>> http://build-failures.rhaalovely.net/riscv64/2021-09-27/games/godot.log
>
> I propose marking this as BROKEN-riscv64 to save jca@ some CPU cycles
> for bulk builds until we can figure out how to handle the architectures
> in immintrin.h for this and also sparc64.
>
> CC maintainer, ok?

fine with me, but while here could you please mark it broken on mips64
too?

I posted a patch some time ago to try fix the build on 64 bit
non-{amd,arm} arches (i.e. disabling embree), but it's not worth the
effort.

> Index: Makefile
> ===================================================================
> RCS file: /cvs/ports/games/godot/Makefile,v
> retrieving revision 1.26
> diff -u -p -r1.26 Makefile
> --- Makefile 5 Oct 2021 07:00:08 -0000 1.26
> +++ Makefile 13 Oct 2021 14:44:19 -0000
> @@ -2,6 +2,7 @@
>
> BROKEN-powerpc = fails at runtime, the UI is totally blank
> BROKEN-powerpc64 = Unknown ISA
> +BROKEN-riscv64 = Unknown ISA
>
> COMMENT = 2D and 3D game engine
>

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