Monday, April 25, 2022

Re: games/godot: split the editor in a subpackage

Hey,

i love the idea, it makes a lot of sence. As a godot user i would
welcome such a change! Patch works fine for me on amd64.

Thanks and greetings
Leo

On 25.04.22 20:45, Omar Polo wrote:
> I'd like to split the godot package into two: the engine alone and the
> editor.
>
> We're currently building the engine with the editor enabled, which is
> fine, but makes akward to run standalone PCK (i.e. godot' packaged
> games) from the command line. When the editor (tools=yes) is enabled
> godot does some checks that really make sense only when developing, even
> when running PCK.

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