On 2022/11/03 10:21:26 +0100, Stefan Sperling <stsp@stsp.name> wrote:
> On Tue, Nov 01, 2022 at 10:03:40PM +0300, Mikhail wrote:
> > Works fine for me on current/amd64, one remark is that in README, in
> > this paragraph:
> >
> > The game reads the configuration file zelda3.ini, which must be placed
> > in the current working directory where the game is started.
> > An example can be found at /usr/local/share/examples/zelda3.ini.
> >
> > Path should be changed to /usr/local/share/examples/zelda3/zelda3.ini
>
> Thanks, fixed in this updated version.
>
> Additional changes:
>
> - Clarify usage in README.
>
> - Change version suffix from 'pl' to 'pre'. There has not been an 0.1
> release upstream yet, so 'pre' is more appropriate; 'pl' would
> prevent an update to an eventual 0.1 release. (This project has been
> in development only since last August, which might explain why there
> is no release yet. But it is surprisingly stable and playable already.
> The code compiled cleanly with a trivial patch, and I've seen zero
> crashes while testing.)
>
> - The games/zeldea3 port longer needs the assets to build, which allows
> us to distribute a binary package. It downloads and builds MIT-licensed
> code only.
>
> - Ship pre-compiled assets in the -data package, rather than the ROM file.
> The ROM file is now only used as a data source while building this port.
>
> - Tweak the example config to make default button assignment work.
> For some reason the Right Shift key is not working (checked in gnome
> and in fwvm). Until this issue is understood, make our example
> config assign another key instead.
>
> - Add a zelda3-sprites port which provides additional sprites for Link.
> There is no explicit licence provided for sprites, which means we cannot
> distribute a -sprites package. I will try to clarify with upstream.
>
> ok?
ok op@
you can zap PERMIT_DISTFILES in games/zelda3 since PERMIT_PACKAGE is
Yes
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