Sunday, February 25, 2024

Re: New: Recoil - 3D engine for Real-Time Strategy games

*ping*

I'm still interested in getting this in. Upstream has merged the
first set of OpenBSD-specific patches, so this has a decent outlook to
be a longer-lived engine port.

On Sun, Feb 18, 2024 at 10:37:54AM -0500, Thomas Frohwein wrote:
> *ping*
>
> Attached new tarball with a few changes:
>
> - update to latest BAR release engine 2314-g9e0bf7d
> - disable unmaintained manpages (PR #1291)
> - with help from bentley@, remove some unneeded <zlib.h> and use
> <endian.h> instead of <sys/endian.h>
> - fix thinko with xdgConfHome
> - limit executable detection to /usr/local/bin/ path to avoid TOCTOU
> with prior approach that used access(2)
>
> ok?
>
> On Sun, Feb 11, 2024 at 07:04:24PM -0500, Thomas Frohwein wrote:
> > Hi,
> >
> > Please find attached the port of Recoil, the successor of the Spring
> > engine. It goes back in lineage to Total Annihilation from the 1990's
> > and allows for visually stunning, large-scale RTS battles.
> >
> > From DESCR:
> >
> > Recoil is a battle tested open-source RTS engine, successor of Spring. It is
> > designed, in its basis, to be able to run the content of the game Total
> > Annihilation and deliver a similar, but improved, gaming experience. Games can
> > be intense and very large scaled, with fight of, literally, hundreds of units
> > and the mods allow very wide arrays of different strategies and tactics. Some
> > of the games powered by Recoil: Beyond All Reason, ZeroK, TA Prime and Metal
> > Factions.
> >
> > The README has details on how to install maps and the game-specific
> > engines, as well as a lobby application. Not all parts of the Beyond
> > ALl Reason experiences can be run (yet?), as their launcher that
> > integrates with the lobby and engine is an Electron app, sadly.
> >
> > A few notes on the port:
> >
> > - The games that I tested (Zero-K and Beyond All Reason) require a
> > data size of at least 4-6G.
> >
> > - Online multiplayer is untested, but if someone wants to try it out
> > please message me.
> >
> > - Versioning is currently 0.major.minor.etc... as upstream told me of
> > their intention to switch to year-month versioning similar to what
> > Mesa does. This way, that change wouldn't require EPOCH.
> >
> > - I'm hoping to keep the port mostly in sync with the versions used by
> > Beyond All Reason, as those are getting significant use and attention.
> >
> > - A few OpenBSD-specific codepaths had to be implemented in patches/,
> > for example: getting data dir locations without wordexp, using
> > argv[0] for the executable location, enumeration of CPU cores (this
> > isn't accounting for SMT at this point), futex(2) instead of syscall
> > (SYS_futex...), some pthread non-portable API.
> >
> > - The bundled Lua 5.1 is too customized and integrated to easily remove
> > it in favor of the lua lib from the port.
> >
> > - Alignment aware memory pools patches from the GH PR have fixed a
> > couple of gnarly crashes.
> >
> > - As far as I know we don't have libunwind available in a way that
> > could be used by this port, so those parts of integrated backtraces/
> > crash handling are stubbed.
> >
> > Make sure to look at the README for using pr-downloader to get maps and
> > engines in order to test.
> >
> > ok?
>
>

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