Thursday, March 19, 2026

Re: Disabling DRI_PRIME use in godot/*

Hello,

Thomas Frohwein <tfrohwein@fastmail.com> wrote:
> Hi,
>
> Godot has shown stdout messages about trying to set DRI_PRIME for a
> while. From my prior discussions and testing, we don't have support for
> this (yet), and when I tested it once, the laptop with iGPU and dGPU
> just hung.
>
> I'm therefore planning to disable the parts of the godot/* ports that
> set DRI_PRIME to avoid errors of the kind until we may have working
> DRI_PRIME. I will commit this in the next days unless there are
> concerns about this.

makes sense to me. ok op@

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