Tuesday, March 10, 2026

Re: NEW: games/fallout2-ce -> 1.3.0

On Thu, 26 Feb 2026 22:36:34 +0100,
izzy Meyer <izder456@disroot.org> wrote:
>
> [1 <text/plain; US-ASCII (7bit)>]
> Hello ports@
>
> Just wanted to get this in before port tree lock.
>
> Following the feedback from some other's on my earlier fallout1-ce
> port, I updated this port to have DEBUG_PACKAGES set and the pkg/README
> cleaned up for clarity.
>
> Could I get people too look over this before OKs? Thanks.
>

It reads quite similar with games/fallout-ce and it compiles here.

So, if you looking for OK to import, to OK kirill@

> --
> iz (she/her)
>
> > i like to say mundane things,
> > there are too many uninteresting things
> > that go unnoticed.
>
> izder456 (dot) neocities (dot) org
> [2 fallout2-ce-1.3.0.tgz <application/x-compressed-tar (base64)>]

--
wbr, Kirill

Re: messaging

On Tue, Mar 10, 2026 at 04:00:01PM +0000, Polarian wrote:

> Hey,
>
> > I thought that main issue that TLS layer requires already good time,
> > otherwise certificates in the chain may not pass the verification.
>
> That is valid too, however the reason is explained in ntpd.conf(5)
>
> > ntpd(8) can be configured to query the `Date' from trusted HTTPS
> > servers via TLS. This time information is not used for precision but
> > acts as an authenticated constraint, thereby reducing the impact of
> > unauthenticated NTP man-in-the-middle attacks. Received NTP packets
> > with time information falling outside of a range near the constraint
> > will be discarded and such NTP servers will be marked as invalid.
>
> Take care,
> --
> Polarian
> Jabber/XMPP: polarian@icebound.dev
>

The certificate is validated using the time in the received Date
header.

-Otto