Le 2018-04-30 14:08, David CARLIER a écrit :
> Thanks for the feedback, in case you can always force the Debug mode
> via
> cmake e.g. -DCMAKE_BUILD_TYPE=Debug
> If I recall correctly you re running it into ppc arch ? Would like to
> see
> classic x86 archs users feedbacks too.
> Will try myself in some hours.
>
> On 30 April 2018 at 11:01, Solene Rapenne <solene@perso.pw> wrote:
>
>>
>> Thomas Frohwein writes:
>>
>> > On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
>> >
>> > I tried it on amd64 - installed the package, downloaded Barony: Cursed
>> Edition
>> > from gog.com, innoextract, then copied all the game files to
>> > /usr/local/share/games/barony. It counts through all the 400-something
>> assets
>> > that it loads, but afterwards just exits without any error.
>> >
>> > The version on gog.com is listed as 2.0.7 and is probably outdated. I
>> think
>> > a README with some details on this and maybe the game data folder may be
>> > useful.
>> >
>> > I'll probably have to wait for an update on gog.com before being able
>> to test.
>>
>> GOG now has 3.1.4 version. I still can't get the game to work, using
>> latest port version.
>>
>> I did :
>>
>> $ innoextract 'setup_barony_cursed_edition_3.1.4_(20340).exe'
>> $ doas rsync -av tmp/ /usr/local/share/games/barony/
>> $ barony
>> [12-58-43] Data path is /usr/local/share/games/barony
>> $ echo $?
>> $ 1
>>
>> I don't succeed having a backtrace with gdb.
>>
I did use an amd64 -current system with a fresh
/usr/local/share/games/barony
folder. I will try again with the cmake debug flags. :)
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