Rafael Sadowski writes:
> On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
>> Hello
>>
>> Does someone already started porting gzdoom? I would like to port it.
>>
>> At first I wasn't sure we would need another doom engine, but this one does opengl rendering and allow to play lot of mods which some are real games. And good news, last release compile just fine.
>>
>> So, if nobody is currently working on a port, i'll take care of it. If someone already have some wip port I'd be happy to continue the work.
>>
>
> Nothing on the list and nothing in openbsd-wip. Go ahead!
Please find a port of games/gzdoom.
About the name, the website hosting it is zdoom, but gzdoom is the
project replacing the abandoned zdoom engine, but it's hosted by zdoom
as gzdoom is a fork of zdoom that continues to live.
It requires doom 2 files in ${PREFIX}/share/doom/ for most of mods, but
you can also play doom 1, heretic, hexen etc...
A few mods to play with it for lot of fun:
- Castlevania : https://www.moddb.com/mods/castlevania-simons-destiny
- Golden Souls 2 : https://www.moddb.com/mods/doom-the-golden-souls-2
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