Tuesday, July 03, 2018

Re: NEW: audio/vgmplay

On 06/29/18 16:45, Brian Callahan wrote:
>
> On 06/29/18 04:57, Klemens Nanni wrote:
>> On Fri, Jun 29, 2018 at 02:01:07AM -0400, Brian Callahan wrote:
>>> Plays perfectly well on my laptop. Built fine on armv7 and arm64,
>>> but no
>>> audio hardware to test on those machines.
>> Builds fine on sparc64 as well, didn't have something to run-test,
>> though.
>
> I've been testing with vgm files from arcade PCBs I own, for example:
> http://vgmrips.net/packs/pack/kingdom-grandprix-toaplan-2
>
>> The Github page links to a vgmrips.net, not .com.
>
> Fixed thanks.
>
>> For the first four hunks of patch_Makefile I'd probably just pass those
>> variables instead of patching them.
>
> Not quite. CFLAGS and LDFLAGS needed more wrangling than a simple
> MAKE_FLAGS. And at that point I'd rather just keep everything (or most
> everything) to the patch. But I'm not sure how much it matters as long
> as it's documented in the patch. I noticed I can remove USE_LIBAO=1
> from MAKE_ENV too since that's set as default.
>
>> The other patches are trivial: Mind trying to upstream those? The
>> project seems young, maybe another release (with stable assets *hint*)
>> will be around the corner soon ;-)
>
> Yes I was planning to upstream the formatting fixes. Can't make any
> guarantees about a new release though!
>
> Anyhow, a new port tarball looks like the attached.
>
> ~Brian
>

Good news! All those patches were committed upstream.
No new release though...

~Brian

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