Wednesday, August 15, 2018

Re: [NEW] games/ezquake

On 08/15/18 09:00, Tom Murphy wrote:
> On Tue, Aug 14, 2018 at 07:15:42PM -0400, Brian Callahan wrote:
>> On 08/14/18 03:29, Tom Murphy wrote:
>>> On Sun, Aug 12, 2018 at 04:47:54PM -0400, Brian Callahan wrote:
>>>> On 8/12/18 4:28 PM, Klemens Nanni wrote:
>>>>> Port itself looks good, i cannot test the game, thouugh.
>>>>>
>>>>> The second part of DESCR explaining how to set up the game rather
>>>>> belongs into README imho. Thoughts on this?
>>>>>
>>>> How about this version, which uses a 1-line patch to the Makefile to get rid
>>>> of that arch dance you're doing there. I think it's a bit more elegant and
>>>> obvious this way.
>>>>
>>>> I also don't own the game, so also can't test; but yes kn@ is right that we
>>>> tend to put instructions in a pkg/README, though I wouldn't object to have
>>>> the information in both places.
>>>>
>>>> What I do object to is that there's no mention of the fact that Quake itself
>>>> is still software that you must purchase in order to use ezquake. See
>>>> games/julius for example language to be put into this port.
>>>>
>>>> ~Brian
>>>>
>>> Hi Brian,
>>>
>>> Thanks for this! That does fix the arch dance, and I moved the instructions
>>> from pkg/DESCR into pkg/README.
>>>
>>> Attached is the port with the changes requested.
>>>
>>> Is this OK?
>>>
>>> Thanks,
>>> Tom
>>>
>>>
>> Attached back is a tarball with some tweaks. I think this version is ok.
>>
>> ~Brian
>>
> Hi Brian,
>
> Sorry but I'm not sure why you removed audio/speexdsp from the Makefile.
> The game docs state this is a required library. (See:
> https://ezquake.github.io/docs/guides/voice-support.html)
>
> Even the ezquake binary I built links to this library (in the ldd output).
>
> -Tom
>

audio/speex already has audio/speexdsp linked into it (see the
audio/speex Makefile and double-check with make port-lib-depends-check
in games/ezquake).

~Brian

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