Friday, August 31, 2018

Re: rm ports marked as BROKEN for years?

On 08/31/18 04:38, Martijn van Duren wrote:
> So here's an updated diff that's been tried and tested.
> I placed a comment in both the Makefile and the DESCR so that both users
> and future ports maintainers see that it might not work on every system.
>
> OK?

I can't directly test this myself as you know. But if this works for
Intel GPUs then it's ok for me.

~Brian

> martijn@
>
> Index: Makefile
> ===================================================================
> RCS file: /cvs/ports/games/fretsonfire/Makefile,v
> retrieving revision 1.15
> diff -u -p -r1.15 Makefile
> --- Makefile 29 Sep 2015 10:52:12 -0000 1.15
> +++ Makefile 31 Aug 2018 08:37:30 -0000
> @@ -1,6 +1,7 @@
> # $OpenBSD: Makefile,v 1.15 2015/09/29 10:52:12 sthen Exp $
>
> -BROKEN = fails at runtime "python2.7 in free(): error: modified chunk-pointer 0x..."
> +# This port is known to generate errors on (some) radeon cards.
> +# Intel cards appear to work fine.
>
> V = 1.3.110
> COMMENT = guitar hero clone
> Index: patches/patch-src_Texture_py
> ===================================================================
> RCS file: /cvs/ports/games/fretsonfire/patches/patch-src_Texture_py,v
> retrieving revision 1.1
> diff -u -p -r1.1 patch-src_Texture_py
> --- patches/patch-src_Texture_py 6 Apr 2014 21:10:25 -0000 1.1
> +++ patches/patch-src_Texture_py 31 Aug 2018 08:37:30 -0000
> @@ -1,6 +1,7 @@
> $OpenBSD: patch-src_Texture_py,v 1.1 2014/04/06 21:10:25 sthen Exp $
> ---- src/Texture.py.orig Sun Apr 6 18:28:33 2014
> -+++ src/Texture.py Sun Apr 6 18:29:48 2014
> +Index: src/Texture.py
> +--- src/Texture.py.orig
> ++++ src/Texture.py
> @@ -24,10 +24,10 @@ from __future__ import division
>
> import Log
> @@ -14,3 +15,41 @@ $OpenBSD: patch-src_Texture_py,v 1.1 201
> from OpenGL.GL import *
> from OpenGL.GLU import *
> from Queue import Queue, Empty
> +@@ -210,13 +210,13 @@ class Texture:
> + """Load the texture from a PIL image"""
> + image = image.transpose(Image.FLIP_TOP_BOTTOM)
> + if image.mode == "RGBA":
> +- string = image.tostring('raw', 'RGBA', 0, -1)
> ++ string = image.tobytes('raw', 'RGBA', 0, -1)
> + self.loadRaw(image.size, string, GL_RGBA, 4)
> + elif image.mode == "RGB":
> +- string = image.tostring('raw', 'RGB', 0, -1)
> ++ string = image.tobytes('raw', 'RGB', 0, -1)
> + self.loadRaw(image.size, string, GL_RGB, 3)
> + elif image.mode == "L":
> +- string = image.tostring('raw', 'L', 0, -1)
> ++ string = image.tobytes('raw', 'L', 0, -1)
> + self.loadRaw(image.size, string, GL_LUMINANCE, 1)
> + else:
> + raise TextureException("Unsupported image mode '%s'" % image.mode)
> +@@ -254,16 +254,16 @@ class Texture:
> + if monochrome:
> + # pygame doesn't support monochrome, so the fastest way
> + # appears to be using PIL to do the conversion.
> +- string = pygame.image.tostring(surface, "RGB")
> ++ string = pygame.image.tobytes(surface, "RGB")
> + image = Image.fromstring("RGB", surface.get_size(), string).convert("L")
> +- string = image.tostring('raw', 'L', 0, -1)
> ++ string = image.tobytes('raw', 'L', 0, -1)
> + self.loadRaw(surface.get_size(), string, GL_LUMINANCE, GL_INTENSITY8)
> + else:
> + if alphaChannel:
> +- string = pygame.image.tostring(surface, "RGBA", True)
> ++ string = pygame.image.tobytes(surface, "RGBA", True)
> + self.loadRaw(surface.get_size(), string, GL_RGBA, 4)
> + else:
> +- string = pygame.image.tostring(surface, "RGB", True)
> ++ string = pygame.image.tobytes(surface, "RGB", True)
> + self.loadRaw(surface.get_size(), string, GL_RGB, 3)
> + self.size = (w / w2, h / h2)
> +
> Index: pkg/DESCR
> ===================================================================
> RCS file: /cvs/ports/games/fretsonfire/pkg/DESCR,v
> retrieving revision 1.1.1.1
> diff -u -p -r1.1.1.1 DESCR
> --- pkg/DESCR 16 Oct 2009 23:11:38 -0000 1.1.1.1
> +++ pkg/DESCR 31 Aug 2018 08:37:30 -0000
> @@ -10,3 +10,5 @@ Features
> * Supports importing Guitar Hero I and Guitar Hero II songs
> * Multiplatform; runs on Windows, Linux, Mac OS X, OpenBSD and FreeBSD
> * Open source, full Python source code available
> +
> +This game is known to crash on some (mostly radeon) graphics card.
>

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