Sunday, November 25, 2018

Re: [WIP/NEW] 1oom - Master of Orion 1 engine

On 11/24/18 5:26 PM, Max Fillinger wrote:
> On Fri, Nov 23, 2018 at 09:40:41PM -0500, Brian Callahan wrote:
>>
>> On 11/23/18 7:05 PM, Max Fillinger wrote:
>>> Thanks for your help!
>>>
>>>> * No MAINTAINER--do you want it?
>>> What does that entail? I want to keep this port working and up to date,
>>> if I can. But I won't be any help if someone has, for example, a
>>> problem on a non-i386/amd64 platform.
>>>
>>>> * Made the building of your fixbugs.pbx more sane and in the appropriate
>>>> places for the port. I added a comment explaining why we have a post-build
>>>> and post-install.
>>> Your comment in the Makefile seems a bit misleading. fixbugs.pbx is for
>>> when you *don't* want the bugs of the original game. I'd suggest
>>> something like:
>>>
>>> # Create patch file to allow the user to disable bug-compatibility with
>>> # the original game.
>>>
>> Alright, that's my misunderstanding of what the file does then.
>>
>> ~Brian
>>
> Here's a new archive, essentially the same as before but with me written
> in as MAINTAINER and the comment fixed.

Sure. I'm ok with this.

~Brian

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