Monday, June 03, 2019

Re: [maintainer update] gzdoom-4.1.2

On Sun, Jun 02, 2019 at 12:29:36PM -0700, Ryan Freeman wrote:
> On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote:
> > ping, anyone had time to test this?
>
> Hey,
>
> Just built and tested this on a current snapshot (Jun 1), played for an
> hour or so. IIRC Knee Deep in ZDoom was crashing with previous release,
> whereas I played most of the way through the first map without issue
> now. Also played some vanilla Doom2, HTH2 mod, and some other level
> set, simplicity.
>
> Seems to run real good, thanks!
> -Ryan
>
hi

you dropped the patch on src/textures/animations.cpp and brutal doom is
not playable anymore.
The file is now in src/gamedata/textures/animations.cpp and still
applies fine.

ok solene@ but the animations.cpp patch must stay.

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