Saturday, June 22, 2019

Re: [UPDATE] graphics/ipe 7.2.11 -> 7.2.12

On 6/22/19 12:51 PM, Alessandro De Laurenzis wrote:
> Ping!

This needs library bumps.

~Brian

> Il 13 giugno 2019 08:11:44 CEST, Alessandro DE LAURENZIS <just22@atlantide.t28.net> ha scritto:
>> Dear ports@ readers,
>>
>> please find enclosed a diff for updating graphics/ipe to the latest
>> release.
>>
>> What's new upstream
>> ===================
>>> * Image objects now support transparency (feature #233).
>>>
>>> * Path objects can now have distinct fill and stroke opacities
>>> (feature #134).
>>>
>>> * Symbols can now specify a list of snap positions, which are active
>>> in vertex snap mode. Such symbols can be selected by clicking
>> near
>>> any snap position, and are presented like groups in the selection
>>> (feature #238).
>>>
>>> * Can now specify the initial attribute settings in the preferences
>>> (feature #235).
>>>
>>> * Symbols ipelet now presents symbols in groups (feature #237).
>>>
>>> * Added default external editors on Windows and MacOS.
>>>
>>> * Fixed IPELATEXDIR environment variable not working on windows (bug
>>> #242).
>>>
>>> * Fix "Waiting for external editor" dialog not closing on MacOS.
>> Define
>>> default external editors for Windows and MacOS.
>>>
>>> * New "Preferences" item in Help menu with information about
>>> "prefs.lua".
>>>
>>> * Lua function tonumber now returns nil when it fails to convert,
>>> like the original Lua function (bug #236).
>>
>> What's new in the port
>> ======================
>> We have to add a trigger for strtod(3) usage in another part of
>> ipeplatform.cpp
>>
>> Other modifications are trivial updates.
>>
>>
>> Tested on amd64 only.
>>
>> --
>> Alessandro DE LAURENZIS
>> [mailto:just22@atlantide.t28.net]
>> Web: http://www.atlantide.t28.net
>> LinkedIn: https://www.linkedin.com/in/delaurenzis/

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