Sunday, October 27, 2019

Re: dropping games/doomdata/doom{1,2}

On Mon, Oct 28, 2019 at 06:10:28AM +0100, Paul de Weerd wrote:
> ping

Removing these is fine with me.

I don't think there should be unique packages for commercial game data.
The situation would quickly get out of hand with something like scummvm.

>
> On Fri, Oct 04, 2019 at 10:46:17PM +0200, Paul de Weerd wrote:
> | Hi all,
> |
> | The two other ports Daniel found in his scan for broken HOMEPAGE were
> | (of course) games/doomdata/doom1 and 2. After some thought, (starting
> | to drop HOMEPAGE there too) and a hint from Stuart, I ended up
> | agreeing with him: these ports really don't add much value. PERMIT_*
> | says "Commercial game data files", so you have to already have the
> | WADs to be able to build a pkg.
> |
> | Of course, then you can distribute the pkg to a set of machines for a
> | nice fragfest .. but you could also distribute the WADs themselves
> | with ansible or even a simple shell script and some ssh/scp.
> |
> | So, I propose to remove these two ports and simply keep only the
> | shareware WAD available as a pkg.
> |
> | Anyone else have a strong opinion?
> |
> | Thanks,
> |
> | Paul
> |
> | --
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> | +++++++++++>-]<.>++[<------------>-]<+.--------------.[-]
> | http://www.weirdnet.nl/
> |
>
> --
> >++++++++[<++++++++++>-]<+++++++.>+++[<------>-]<.>+++[<+
> +++++++++++>-]<.>++[<------------>-]<+.--------------.[-]
> http://www.weirdnet.nl/
>

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