Monday, March 09, 2020

Re: [update] gzdoom-4.3.3

On Fri, Feb 28, 2020 at 09:46:17PM +0200, Timo Myyrä wrote:
> Stuart Henderson <stu@spacehopper.org> writes:
>
> > On 2020/02/28 08:51, Timo Myyrä wrote:
> >
> >> Hi,
> >>
> >> Here's an update to latest gzdoom, hopefully I got the patch right.
> >> Slightly playtested on amd64.
> >>
> >> timo
> >>
> >> Index: Makefile
> >> ===================================================================
> >> RCS file: /cvs/ports/games/gzdoom/Makefile,v
> >> retrieving revision 1.10
> >> diff -u -p -u -p -r1.10 Makefile
> >> --- Makefile 6 Dec 2019 17:40:23 -0000 1.10
> >> +++ Makefile 28 Feb 2020 06:49:15 -0000
> >> @@ -8,12 +8,12 @@ ONLY_FOR_ARCHS = i386 amd64
> >>
> >> COMMENT = OpenGL engine for idTech 1 games like doom,hexen,heretic...
> >>
> >> -V = 4.2.4
> >> +V = 4.3.3
> >> PKGNAME = gzdoom-${V}
> >>
> >> GH_ACCOUNT = coelckers
> >> GH_PROJECT = gzdoom
> >> -GH_TAGNAME = g4.2.4
> >> +GH_TAGNAME = g4.3.3
> >> DISTNAME = gzdoom-${GH_TAGNAME:S/g//}
> >
> > Why not do this to simplify things?
> >
> > V = 4.3.3
> > GH_ACCOUNT = coelckers
> > GH_PROJECT = gzdoom
> > GH_TAGNAME = g${V}
> > DISTNAME = gzdoom-${V}
> >
> > (no need for a separate PKGNAME)
>
> I see no reason not to clean it up, here's revised diff.
> Also tested that saved games from previous version still work.
>
> timo
>

I did commit your diff, thank you very much for the work.

I did recompile the port and it was working this time, it stopped
crashing and other people reported the game was working without any
issue. I may had a local setting leading to the crash maybe.

No comments:

Post a Comment