On 3/28/2020 11:21 PM, Nam Nguyen wrote:
> Christian Weisgerber writes:
>
>> On 2020-03-27, Brad Smith <brad@comstyle.com> wrote:
>>
>>>> Here are updates to SDL2 2.0.12, SDL2_gfx 1.0.4 and SDL2_ttf 2.0.15.
>>> Here is an updated diff. Reverts a commit in the new release for the
>>> time being which broke building with CMake based ports using SDL2.
>> I put this through a full bulk build on amd64; no problems.
>>
>> Can somebody with an interest in games double-check for runtime
>> fallout and shepherd this into the tree?
> I tested runtimes of a small set of game consumers. I have not reviewed
> the diff itself.
>
> CC $MAINTAINERS of games with quirks, unrelated to SDL2, that are
> already known.
>
> games with fallout from SDL2
> ============================
> games/devilutionx: This fails to build. It seems like the fault of cmake
> not being able to find SDL2, but no one knows the root cause yet. Fedora
> and Mac OSX also have this issue with SDL 2.0.12.
>
> report with log:
> https://github.com/diasurgical/devilutionX/issues/671#issuecomment-605520659
I sent an updated diff to workaround the issue and resolve the build
issue for
the time being.
> games with unrelated quirks
> ===========================
> games/openjk: Toggling fullscreen in the single player binary (jasp)
> segfaults. Fullscreen using multiplayer binary (jamp) works. This was
> a known issue when the port was initially submitted.
> https://marc.info/?l=openbsd-ports&m=151676685718669&w=2
>
> games/redeclipse: `make makesum' doesn't work.
> revision 1.18 of Makefile: "Switch back to using a combined distfile
> now it is available again. Avoids problems fetching split distfiles
> from submodule repositories reported by Thomas Frohwein."
>
> games that I tested to work
> ===========================
> emulators/dolphin
> emulators/retroarch
> games/dhewm3
> games/ezquake
> games/fifechan, games/fifengine, games/unknown-horizons
> games/openmw
> games/openrct2
> games/quakespasm
> games/xonotic
> games/yquake2
Thank you for the testing.
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