Friday, May 01, 2020

Re: [macppc] mark games/widelands NOT_FOR_ARCHS, colors are partly off

On Fri, 01 May 2020 15:46:55 -0600
Anthony J. Bentley wrote:

> Charlene Wendling writes:
> > On Fri, 01 May 2020 12:10:34 -0600
> > Anthony J. Bentley wrote:
> >
> > > Charlene Wendling writes:
> > > > Hi,
> > > >
> > > > Some texture colors are off on powerpc, upstream thinks it's
> > > > likely related to the old OpenGL versions or driver used on
> > > > macppc machines[0]. It's an obvious reminder, but all OpenGL
> > > > capable macppc machine are radeon(4) only.
> > > >
> > > > As such i'm proposing to mark it NOT_FOR_ARCHS, this saves 6
> > > > bulk machine hours.
> > > >
> > > > OK?
> > >
> > > Out of curiosity, does using software rendering look better?
> >
> > After a few minutes, the result is the same :)
>
> I'm speaking mostly from ignorance here, but this seems to suggest
> that it's not about the old OpenGL version; looking at glxinfo on one
> of my OpenGL 2.1 laptops, software rendering gives me OpenGL 3.3
> through llvmpipe.

Even "native" and commercial Mac OS X games like postal have colors off
on macppc, making things difficult to analyse as i don't know much as
well, especially that i don't have Mac OS X on my macs so i can't
cross test without reinstalling; i don't have a spare IDE 2.5 disk.

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