Saturday, October 31, 2020

Re: New: fna - FNA framework for fnaify games

re-ping

On Tue, Oct 20, 2020 at 04:46:32AM -0600, Thomas Frohwein wrote:
> ping
>
> On Thu, Oct 08, 2020 at 03:46:01AM -0600, Thomas Frohwein wrote:
> > Hi,
> >
> > This is a port of the .NET FNA libraries - the core FNA.dll, as well as
> > the XNA bridge files. Until recently, games/fnaify was mostly able to
> > use whatever version of FNA.dll came bundled with the games. However,
> > the recent update to graphics/mojoshader with API change, has made that
> > largely impossible.
> >
> > At this point, most of the games in the fnaify catalogue run with FNA
> > 20.09 and mojoshader in the ports. Therefore, I would like to switch
> > the strategy for handling the FNA.dll file from the bundled one to one
> > in ${LOCALBASE}/share/FNA/.
> >
> > fnaify is already looking for an existing FNA.dll in this directory
> > since the 3.0 update.
> >
> > This port can be tested with latest fnaify, for example with the free
> > XNA game Chaos Heart that can be downloaded at [1].
> >
> > The port includes FNA.NetStub and Vorbisfile-CS from their GitHub
> > repos, following the example of emulators/ppsspp for including the
> > additional sources. In addition, a customization of the build in
> > FNA.Settings.props is included that provides SDL2-image and Vorbisfile
> > bindings for broader compatibility.
> >
> > ok?
> >
> > [1] http://www.mattmakesgames.com/
>
>

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