Sunday, November 01, 2020

games/dMagnetic: Patch from 0.25 to 0.27 (Please disregard the 0.26 release)

--- Makefile.orig Sun Nov 1 21:18:07 2020
+++ Makefile Sun Nov 1 21:18:07 2020
@@ -1,6 +1,6 @@
# $OpenBSD: Makefile,v 1.13 2020/07/26 16:47:51 sthen Exp $

-V = 0.25
+V = 0.27
COMMENT = interpreter for Magnetic Scrolls games
DISTNAME = dMagnetic_${V}
PKGNAME = dmagnetic-${V}
--- distinfo.orig Sun Nov 1 21:18:07 2020
+++ distinfo Sun Nov 1 21:18:07 2020
@@ -1,2 +1,2 @@
-SHA256 (dMagnetic_0.25.tar.bz2) = XL4q7n6IcGKOrq8v4/xVDzFzb+YXiXZIp3KDvmo4Hm0=
-SIZE (dMagnetic_0.25.tar.bz2) = 68283
+SHA256 (dMagnetic_0.27.tar.bz2) = 7Wvk4ePx3Qnc8rc8zS3dTHYw9HVbJYg7OLLpl2hVk3U=
+SIZE (dMagnetic_0.27.tar.bz2) = 72832
Hello.


Unfortunately, my last release 0.26 had a major bug: It was able to load
game binaries from the Amstrad CPC, but not the ones it was able to
load before. So I decided that it would be best to not just patch it away,
but instead to have a new release altogether.

Thankfully, the ports CVS was still at 0.25, so the patch attached
to this email skips the 0.26 one.


I tried it, it works in my setup. Hopefully the same applies to your
machines.


Thomas Dettbarn


P.S.: My sincere apologies for the confusion.

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