On 12/30/2020 7:30 AM, Thomas Frohwein wrote:
> On Mon, Dec 28, 2020 at 04:15:45PM -0500, Brad Smith wrote:
>> On 12/28/2020 11:14 AM, Charlene Wendling wrote:
>>> On Sat, 26 Dec 2020 15:03:07 -0500
>>> Brad Smith wrote:
>>>
>>>> On 12/25/2020 3:39 PM, Thomas Frohwein wrote:
>>>>> On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote:
>>>>>> Here is an update to SDL 2.0.14.
>>>>>>
>>>>>> Tested with a few apps. More testing and feedback welcome.
>>>>> I have a similar diff that I'm testing. A few releases ago, there
>>>>> was an issue with some reverse deps breaking during build.
>>>>>
>>>>> Brad, can you let me know what apps you tested, and if you tested
>>>>> build and/or runtime, so that I can add it into my own list of
>>>>> tests?
>>>> mpv
>>>> qemu
>>>> ffplay
>>>> blobby
>>>> taisei
>>>> supertux
>>>>
>>>> Run time testing. I just chose a couple of random games to do some
>>>> additional run time
>>>> testing of the video and audio output.
>>>>
>>>> I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but
>>>> that is not new
>>>> for this release of SDL.
>>>>
>>> Hi,
>>>
>>> Some testing report:
>>>
>>> - amd64: i've tested emulators/ppsspp and games/endless-sky
>>> without issues, using my logitech dual action
>>> - macppc: after building that update, i've built and run tested
>>> games/wesnoth and games/blobby and everything is still fine
>>>
>>> Port-wise, that looks good to me.
>> Thanks.
> Generally looking good. I did some extensive testing with Brad's diff;
> see sdl2-testing-2.0.14.txt in attachments for a table of results.
>
> Build of emulators/vbam breaks with this update. It can't find KMOD_GUI
> variable anymore; and no KMOD_META. See vbam.txt attachment. I got a
> simple diff for the vbam port below that unbreaks this.
>
> Just double-checking - did SIMD support change with clang on arm (in
> Brad's diff)?
Due to a couple different issues SIMD support was disabled on ARM.
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