Wednesday, October 13, 2021

Re: riscv64 bulk build report

On Wed, Oct 13, 2021 at 08:09:39AM -0600, jca@wxcvbn.org wrote:
> Bulk build on riscv64.ports.openbsd.org
>
> Started : Mon Sep 27 06:14:45 MDT 2021
> Finished: Tue Oct 12 22:40:26 MDT 2021
> Duration: 15 Days 16 hours 26 minutes
>
> Built using OpenBSD 7.0 (GENERIC.MP) #71: Mon Sep 27 01:58:04 MDT 2021

[...]

> http://build-failures.rhaalovely.net/riscv64/2021-09-27/games/godot.log

I propose marking this as BROKEN-riscv64 to save jca@ some CPU cycles
for bulk builds until we can figure out how to handle the architectures
in immintrin.h for this and also sparc64.

CC maintainer, ok?

Index: Makefile
===================================================================
RCS file: /cvs/ports/games/godot/Makefile,v
retrieving revision 1.26
diff -u -p -r1.26 Makefile
--- Makefile 5 Oct 2021 07:00:08 -0000 1.26
+++ Makefile 13 Oct 2021 14:44:19 -0000
@@ -2,6 +2,7 @@

BROKEN-powerpc = fails at runtime, the UI is totally blank
BROKEN-powerpc64 = Unknown ISA
+BROKEN-riscv64 = Unknown ISA

COMMENT = 2D and 3D game engine

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