Tuesday, November 30, 2021

Re: [UPDATE] games/redeclipse to 2.0.0

Tom Murphy wrote:
> On Sat, Nov 27, 2021 at 02:33:40PM +1100, Jonathan Gray wrote:
> > On Fri, Nov 26, 2021 at 04:17:35PM +0000, Tom Murphy wrote:
> > > I've updated games/redeclipse to 2.0.0. Compiles and runs fine here
> > > but it's kind of hard to figure out the "parkour" like movement in
> > > the game. (Looks like fun once you can coordinate your movements!)
> >
> > My concern is that this will run on less hardware.
> > https://www.redeclipse.net/docs/System-Requirements
> >
> > "The next release of Red Eclipse, 2.0, is based on the Tesseract engine,
> > which is much more GPU heavy than the outgoing Cube 2 engine."
> >
> > From memory they dropped some maps as well.
>
> What would you recommend? Split out the port into redeclipse1 and
> redeclipse2? Or use FLAVOR?

In my opinion: yes. In redeclipse and redeclipse2.

They changed the engine, the UI, the movement system. They changed all
maps and reduced them from 46 to 7 and wrote that they want to focus
on the gameplay of those maps instead of providing more of them.

The distance from redeclipse to redeclipse2 is about as far as to
xonotic.

redeclipse2 runs stable here. I rand into one segfault after an hour
of gameplay. It runs good enough on my integrated Vega7 (RENOIR 27)

I'm for splitting. We can still have the discussion to drop the legacy
redeclipse in future. My feeling is that it will live on by the
community and by people that want to play custom maps.

just my 2 cents,
Stefan

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