Hi,
I ported the game Sonic Robo Blast 2 to OpenBSD and also Game
Music
Emu library that is required for music in this game to work.
It would be nice if someone can test it. I've already run it
successfully on 7.0-current and also another person tried it on
i386 architecture.
I was unsure about distribution of game assets, so i followed
approach
similar to other game ports: only game binary is distributed and
user
is supposed to download and install game assets by themselves.
Anyway, all input is welcome!
Regards,
Leo.
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