Friday, December 10, 2021

Re: NEW: games/crispy-doom

On Thu, Oct 28, 2021 at 02:21:29AM -0700, Ryan Freeman wrote:
> On Sun, Oct 24, 2021 at 07:55:12PM +0200, Leon Fischer wrote:
> > > Date: Sun, 24 Oct 2021 14:34:23 +1100
> > > From: Jonathan Gray <jsg@jsg.id.au>
> > >
> > > On Thu, Oct 21, 2021 at 04:48:37PM +0000, Leon Fischer wrote:
> > > > Attached port is Crispy Doom, an enchanced release of Doom and Heretic.
> > > >
> > > > Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
> > > > display resolution, removes the static limits of the Doom engine and
> > > > offers further optional visual, tactical and physical enhancements
> > > > while remaining entirely config file, savegame, netplay and demo
> > > > compatible with the original.
> > > >
> > > > https://github.com/fabiangreffrath/crispy-doom
> > > >
> > > > Tested only on -current amd64.
> > > > I reported the gmake patch upstream to Chocolate Doom.
> > >
> > > There was a port posted earlier this year as well.
> > > https://marc.info/?t=161302775900001&r=1&w=2
> >
> > Yes, the port I submitted is partly based on the earlier effort.
> > Good idea CC'ing the original author. Ryan, do you still want
> > maintainer for this port?
> >
>
> You can go ahead and take maintainer, sorry for the delay. I haven't
> had a chance to test this yet, though.
>
> -ryan

Turns out this never successfully sent...

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