Wednesday, December 08, 2021

Re: NEW: games/srb2 and games/libgme

Oh, okay, thanks.

But it seems weird to me that it worked fine on 7.0-stable. I have no idea why that would happen…

On 8 December 2021 23:08:24 UTC, Omar Polo <op@openbsd.org> wrote:
>aaoth <aaoth@aaoth.xyz> writes:
>
>> Nope, it still segfaults. When I run egdb srb2, it just dies with signal 5 as it was before.
>>
>> It seems that something in game results in a crash, not that memory
>> query part, because it only crashes when level is loaded, the main
>> menu is working fine.
>
>I did some digging and I think it's an out of bound access in
>src/r_draw8.c:485 but no idea on how to fix it. I've opened an issue
>upstream: https://github.com/STJr/SRB2/issues/495
>

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