aaoth <aaoth@aaoth.xyz> writes:
> Nope, it still segfaults. When I run egdb srb2, it just dies with signal 5 as it was before.
>
> It seems that something in game results in a crash, not that memory
> query part, because it only crashes when level is loaded, the main
> menu is working fine.
I did some digging and I think it's an out of bound access in
src/r_draw8.c:485 but no idea on how to fix it. I've opened an issue
upstream: https://github.com/STJr/SRB2/issues/495
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