Solene Rapenne <solene@perso.pw> writes:
> I made a quick port for graphics/recastnavigation, a new dependency
> required for games/openmw. Note that games/openmw will also require a
> devel/bullet update
>
> Recast is state of the art navigation mesh construction toolset for
> games. It is automatic, which means that you can throw any level
> geometry at it and you will get robust mesh out
>
> Recast is accompanied with Detour, path-finding and spatial reasoning
> toolkit. You can use any navigation mesh with Detour, but of course
> the data generated with Recast fits perfectly.
>
> [2. application/x-compressed-tar; recastnavigation.tgz]...
Here's an improved tarball with:
- HOMEPAGE dropped as it's the default
- SHARED_LIBS rewinded to 0.0
- typo on DebugUtil(s) :P
- disable the demos, they end up installing bin/DroidSans.ttf...
- dropped the RUN_DEPENDS, probably a copy-paste leftover (the port
don't install desktop files or stuff like that)
- (nit) added a patch for to cleanly compile the tests
libDebugUtils is quite a generic name, but it's needed for openwm and
doesn't conflict with anything else.
Tests are all passing :D
This is not enough to fix games/openmw, it also needs at least the
following diff to build (+cc Pascal)
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