Thursday, March 31, 2022

Re: UPDATE: Blender - enabling build on more archs

====================================
= Blender 3.0.1 System Information =
====================================


Blender:
====================================

version: 3.0.1, branch: Unknown, commit date: Unknown Unknown, hash: Unknown, type: Unknown
build date: Unknown, Unknown
platform: 'OpenBSD-7.1-arm64-aarch64-64bit-ELF'
binary path: '/usr/local/bin/blender-bin'
build cflags: Unknown
build cxxflags: Unknown
build linkflags: Unknown
build system: Unknown

Python:
====================================

version: 3.9.10 (main, Mar 21 2022, 10:27:38) [Clang 13.0.0 ]
file system encoding: utf-8:surrogateescape
paths:
'/usr/local/share/blender/scripts/startup'
'/usr/local/share/blender/scripts/modules'
'/usr/local/lib/python39.zip'
'/usr/local/lib/python3.9'
'/usr/local/lib/python3.9/lib-dynload'
'/usr/local/lib/python3.9/site-packages'
'/usr/local/share/blender/scripts/freestyle/modules'
'/usr/local/share/blender/scripts/addons/modules'
'/home/user/.config/blender/3.0/scripts/addons/modules'
'/usr/local/share/blender/scripts/addons'

Python (External Binary):
====================================

binary path: '/usr/local/bin/python3.9'
version: Python 3.9.10

Directories:
====================================

scripts:
'/usr/local/share/blender/scripts/modules'
'/usr/local/share/blender/scripts'
user scripts: '/home/user/.config/blender/3.0/scripts'
pref scripts: None
datafiles: '/home/user/.config/blender/3.0/datafiles'
config: '/home/user/.config/blender/3.0/config'
scripts : '/home/user/.config/blender/3.0/scripts'
autosave: '/home/user/.config/blender/3.0/autosave'
tempdir: '/tmp/blender_8PiRNR/'

FFmpeg:
====================================

avcodec: '58, 134, 100'
avdevice: '58, 13, 100'
avformat: '58, 76, 100'
avutil: '56, 70, 100'
swscale: ' 5, 9, 100'

SDL:
====================================

Version: 2.0.20
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO: 2, 1, 1
OpenImageIO: 2, 2, 20
OpenShadingLanguage: Blender was built without OpenShadingLanguage support in Cycles
OpenSubdiv: 0, 0, 0
OpenVDB: 9, 0, 0
Alembic: 1, 8, 3
USD: Blender was built without USD support

GPU:
====================================

renderer: 'llvmpipe (LLVM 13.0.0, 128 bits)'
vendor: 'Mesa/X.org'
version: '4.5 (Core Profile) Mesa 21.3.7'
extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_gpu_shader_int64
GL_AMD_multi_draw_indirect
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map_array
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_blend_equation_separate
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_abgr
GL_EXT_blend_equation_separate
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_shader_framebuffer_fetch_non_coherent
GL_EXT_shader_integer_mix
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_multimode_draw_arrays
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_ycbcr_texture
GL_NV_conditional_render
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_packed_depth_stencil
GL_NV_texture_barrier
GL_OES_EGL_image
GL_S3_s3tc

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices: 3000
Maximum Batch Indices: 3000

GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 16384
Maximum Fragment Uniform Components: 16384
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:
====================================


CPU device capabilities:

Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 0), path: /usr/local/share/blender/scripts/addons/io_anim_bvh/__init__.py)
io_curve_svg (version: UNKNOWN, path: /usr/local/share/blender/scripts/addons/io_curve_svg/__init__.py)
io_mesh_ply (version: UNKNOWN, path: /usr/local/share/blender/scripts/addons/io_mesh_ply/__init__.py)
io_mesh_stl (version: (1, 1, 3), path: /usr/local/share/blender/scripts/addons/io_mesh_stl/__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: /usr/local/share/blender/scripts/addons/io_mesh_uv_layout/__init__.py)
io_scene_fbx (version: (4, 27, 0), path: /usr/local/share/blender/scripts/addons/io_scene_fbx/__init__.py)
io_scene_gltf2 (version: (1, 7, 33), path: /usr/local/share/blender/scripts/addons/io_scene_gltf2/__init__.py)
io_scene_obj (version: (3, 8, 1), path: /usr/local/share/blender/scripts/addons/io_scene_obj/__init__.py)
io_scene_x3d (version: (2, 3, 0), path: /usr/local/share/blender/scripts/addons/io_scene_x3d/__init__.py)
cycles (version: UNKNOWN, path: /usr/local/share/blender/scripts/addons/cycles/__init__.py)
pose_library (version: (2, 0), path: /usr/local/share/blender/scripts/addons/pose_library/__init__.py)
On 22/03/26 09:53PM, Brad Smith wrote:
> The following diff for Blender allows building Blender on aarch64. It's the
> same issue I saw on riscv64. The CMake bits try to enable the SSE / AVX SIMD
> bits everywhere.


Lightly tested on aarch64/RPi4, slow but functional. sysinfo dump attached.

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