Friday, April 22, 2022

Re: NEW: games/fheroes2 - engine reimplementation for the classic turn-based strategy game Heroes of Might & Magic 2

On Sat, April 16, 2022 07:49, Thomas Frohwein wrote:
> Hi,
>
> This is a port of fheroes2. It builds an engine that can run Heroes of
> Might & Magic 2 with many modern quality of life improvements. Some
> features of note:
>
> - more detailed preview of units on the map
> - refined enemy AI
> - Support for high resolutions
> - bundled translations to several languages
>
> You need to hav the non-free game data to run it - either from the game
> itself (for example purchased at gog.com), or the demo. This needs to
> be installed into /usr/local/share/fheroes2/data as the default
> location where this port will look. See README for more...
>
> I've tested it, playing the first 2 levels of the campaign, and it
> works very well!
>
> A few more notes about the port:
>
> - The translation files are created during the port build. The current
> solution is a little clunky; adding individual settings for LANG and
> LC_CTYPE for all languages. There may be a more elegant solution, but
> I know too little about UTF-8 things...
> - Note that the game isn't designed to keep the commercial data cleanly
> separated from other data. Therefore, if the game data is deleted,
> the translation files and resurrection.h2d should be left out.
>
> comments? ok?
>

Hi!
I've made some testing of your version of the port. Both 0.9.11 from my tree
and yours 0.9.14 are looking for files in ~/.fheroes2 so no need to install
data in global /usr/local/share directory.
I've change3d README accordingly and added info about installing demo data.
I've also added a patch from my version for demo download script and added it
in do-install target.
OK kirby@ with the changes to README. Demo download script is optional bit.

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