Hello Rudolf,
On 1/1/23 16:59, Rudolf Leitgeb wrote:
> Coming from a C/C++ background, I would assume, that a range from
> 200 to 600 comprises numbers would start at 200 and reach as far
> as 599. This would be in sync with all STL functions for iterating
> through collections or for extracting ranges.
>
> As long as you need two random numbers to craft seconds and
> microseconds values, it will be anything but easy to create
> a uniform distribution going from 200.0000000 all the way up
> to and including 600.000000. As others have already pointed
> out, your initially proposed fix certainly does not achieve this.
Yes, I was wrong. However, please check my patch 2/2 recently sent to the list.
There are a few other cases, and I think some of them may be actual bugs.
Thanks,
Alex
--
<http://www.alejandro-colomar.es/>
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