On Mon, Jul 31, 2023 at 10:29:46AM +0200, Omar Polo wrote:
> On 2023/07/30 16:39:41 -0400, Thomas Frohwein <tfrohwein@fastmail.com> wrote:
> > On Sat, Jul 22, 2023 at 07:01:44PM -0400, Thomas Frohwein wrote:
> > > Hi,
> >
> > *ping*
> > with updated tarball that includes patches/patch-src_user_cpp that
> > fixes build with the just-updated goldberg_emulator steam SDK 1.57 API.
> >
> > ok?
>
> can't really test at runtime but it looks fine for me.
Here are other games that use it, in case you have one of them in your
library:
https://github.com/uspgamedev/luasteam/issues/16
> two
> questions/nits:
>
> - instead of installing luasteam.so in $PREFIX/lib, shouldn't
> $PREFIX/lib/lua/5.1/ be a better place? it's in the default luajit
> package.cpath so it should be picked up automatically without
> setting LUA_CPATH.
That is a great idea that I'd like to go with, as long as it doesn't
cause concerns about the lua 5.1 infrastructure. As a side note, this
fixes issues I had with launching a game called Terraforming Earth
using the LUA_CPATH approach.
> - in patch-src_common_hpp I would have avoided the #ifdef __OpenBSD__
> and just change the include to <steam_api.h> as done in
> patch-src_gameServer_cpp
That's fine with me.
> otherwise ok to import.
>
> (I'd also add a comment before MAKE_FLAGS to explain that we're
> abusing CXXFLAGS since the makefile doesn't honour LDFLAGS, LIBS,
> CPPFLAGS etc..)
I am attaching a tarball with the above changes. ok?
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