On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote:
> Hi ports@,
>
> here is a WIP port of the OpenXRay game engine,
> used by the S.T.A.L.K.E.R. series of games.
>
> WWW: https://github.com/OpenXRay/xray-16
>
> The linking step requires large amounts of RAM,
> so before compiling, make sure you have your limits set:
>
> $ ulimit -d $(ulimit -Hd)
>
> 4GB of RAM are not enough, but 16GB work fine.
>
>
> If you want to start the game, you'll have to own a copy of
> S.T.A.L.K.E.R Call of Pripyat or Clear Sky,
> and you'll have to follow these steps, after installing:
>
> https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources
>
> At last, run the game with `xr_3da`.
> On the first start it may crash while compiling shaders.
> Just re-run and it has probably fixed itself.
>
>
> Any testing and feedback is very appreciated,
> especially on how to simplify the pre-configure step.
The licensing/legality of this has not changed since
last time:
https://marc.info/?l=openbsd-ports&m=161442903129677&w=2
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