On 8/26/24 2:56 AM, Jonathan Gray wrote:
> On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote:
>> Hi ports@,
>>
>> here is a WIP port of the OpenXRay game engine,
>> used by the S.T.A.L.K.E.R. series of games.
>>
>> WWW: https://github.com/OpenXRay/xray-16
>>
>> The linking step requires large amounts of RAM,
>> so before compiling, make sure you have your limits set:
>>
>> $ ulimit -d $(ulimit -Hd)
>>
>> 4GB of RAM are not enough, but 16GB work fine.
>>
>>
>> If you want to start the game, you'll have to own a copy of
>> S.T.A.L.K.E.R Call of Pripyat or Clear Sky,
>> and you'll have to follow these steps, after installing:
>>
>> https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources
>>
>> At last, run the game with `xr_3da`.
>> On the first start it may crash while compiling shaders.
>> Just re-run and it has probably fixed itself.
>>
>>
>> Any testing and feedback is very appreciated,
>> especially on how to simplify the pre-configure step.
>
> The licensing/legality of this has not changed since
> last time:
>
> https://marc.info/?l=openbsd-ports&m=161442903129677&w=2
Can't we then just set PERMIT_PACKAGE=no?
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