On Mon, 26 Aug 2024 09:21:30 +0200,
Benjamin Stürz <benni+openbsd-ports@stuerz.xyz> wrote:
>
> On 8/26/24 2:56 AM, Jonathan Gray wrote:
> > On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote:
> >> Hi ports@,
> >>
> >> here is a WIP port of the OpenXRay game engine,
> >> used by the S.T.A.L.K.E.R. series of games.
> >>
> >> WWW: https://github.com/OpenXRay/xray-16
> >>
> >> The linking step requires large amounts of RAM,
> >> so before compiling, make sure you have your limits set:
> >>
> >> $ ulimit -d $(ulimit -Hd)
> >>
> >> 4GB of RAM are not enough, but 16GB work fine.
> >>
> >>
> >> If you want to start the game, you'll have to own a copy of
> >> S.T.A.L.K.E.R Call of Pripyat or Clear Sky,
> >> and you'll have to follow these steps, after installing:
> >>
> >> https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources
> >>
> >> At last, run the game with `xr_3da`.
> >> On the first start it may crash while compiling shaders.
> >> Just re-run and it has probably fixed itself.
> >>
> >>
> >> Any testing and feedback is very appreciated,
> >> especially on how to simplify the pre-configure step.
> >
> > The licensing/legality of this has not changed since
> > last time:
> >
> > https://marc.info/?l=openbsd-ports&m=161442903129677&w=2
>
> Can't we then just set PERMIT_PACKAGE=no?
>
Here the thread [1] where people explain that BSD-like license was used by
guys who had uploaded it to github without any permission from the real
owner of the code.
I am absolutely sure that clear confirmation from GSC Game World that such
terms can be used for this code is required.
Without such confirmation the distribution of this code seems to be illegal
in most parts of the world.
Footnotes:
[1] https://github.com/OpenXRay/xray-16/commit/154b29ae43e87e9cbb99a4f14803b59172ceb988
--
wbr, Kirill
No comments:
Post a Comment