On Sun, 17 Nov 2024 15:28:26 -0600
izzy Meyer <izder456@disroot.org> wrote:
> Hey ports@
>
> In the last thread WRT updating games/minetest, someone mentioned that
> it will be renamed "luanti":
>
> https://marc.info/?t=172912778000001&r=1&w=2
>
> Well, 5.10.0 got released in the meantime. That version renames itself
> to luanti. So, I was thinking we could rename this port accordingly,
> and remove the old minetest port.
>
> This is a NEW tarball for the games/luanti port, pointed at version
> 5.10.0. I also am taking MAINTAINER for this. The CONFIGURE_FLAGS are
> now consistently ON/OFF as Kirill mentioned for cleanliness. (also,
> thanks for the libatomic fix, Kirill).
>
> luanti has a known bug with their OpenGL implementation, that
> supposedly will be fixed when they fully migrate to sdl2 instead of
> OpenGL. This bug makes the program segfault on exit, and as far as I
> can tell, they won't fix this in the OpenGL version. We'll just have
> to wait it out. See the github issue:
>
> https://github.com/minetest/minetest/issues/15333
>
> This is a changelog from 5.9.1 -> 5.10.0:
>
> https://dev.minetest.net/Changelog#5.9.1_.E2.86.92_5.10.0
>
> I also committed this into the openbsd-wip repository, as I plan to
> (in a later revision), add a RC script for those looking to run the
> server easily. I'm not too well versed in RC scripting, and I don't
> have much of an interest in running this as a server, so I'll put
> that off to a later date:
>
> https://github.com/jasperla/openbsd-wip/commit/38ee360bad8eb44bc36b46a431db0fa170f2a922
>
> I briefly tested on amd64, I did not test on other architectures, so
> YMMV. I noticed performance was slightly better in this version than
> in 5.9.1, could be placebo though. Other than the aformentioned
> segfault-on-exit, no issues.
>
> Anywho, the port tarball is attached. Good to merge for now?
>
Ping! It is attached again.
--
iz (they/them)
> i like to say mundane things,
> there are too many uninteresting things
> that go unnoticed.
izder456 (dot) neocities (dot) org
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