Thursday, November 09, 2023

Re: updating games/godot to Godot4

On 2023/11/09 17:51:35 +0100, Omar Polo <op@omarpolo.com> wrote:
> In the last weeks (months?) thfr and I have resurrected the work on
> godot4 and managed to have it running! thfr was actually experiencing
> some issues, but since I'm able to run both the engine and the editor
> 'just fine' we thought that it could be a good moment to update the port
> and iron out the remaining issue in tree, with the help of a wider
> audience.
>
> The plan would be to 'move' the existing godot3 port to games/godot3
> (plus the rename of the binary and the other files to avoid conflicts)
> and update games/godot to 4.x.

godot3 had a few typos that prevent packaging. attaching an updated
tarball.

> [...]
> I haven't tested the update path since I need to re-build both 3 and 4
> again (i've hacked on them in mystuff/ so the pkgpath for the packages is
> wrong), but assuming that it works, ok to update and move the current
> port to godot3?

pkg_add -u correctly upgraded the -main package from 3.x to 4.x, but
didn't upgrade -sharp and -tools to godot-editor-4.x... what am I
missing? I thought that the @pkgpath entries in pkg/PLIST-editor were
enough...

> As always, testing is highly appreciated :-)
>
> Thanks,

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