i sometimes have this issue on my work pc running alpine linux. i don't
know if it is the same issue, but in this case i always have to delete
the shader cache, somwhere in .config/chromium/<profiledir>/GPUCache
searching the internet for "chromium delete shader cache" or "chromium
delete gpu cache" should give you some options on what to delete
On Wed, Dec 13, 2023 at 04:41:47PM +0100, Robert Palm wrote:
> Chromium is not properly working ? Pages look gibberish...
>
> tron$ doas pkg_info chromium
> Information for inst:chromium-120.0.6099.
>
>
> Error:
>
> [3083:287610160:1213/164024.536817:ERROR:shared_context_state.cc(100)] Skia
> shader compilation error
> ------------------------
> // Vertex SKSL
> #extension GL_NV_shader_noperspective_interpolation: require
> uniform float4 sk_RTAdjust;in float2 position;in half4 color;noperspective
> out half4 vcolor_S0;void main() {// Primitive Processor
> QuadPerEdgeAAGeometryProcessor
> vcolor_S0 = color;sk_Position = position.xy01;}
> // Fragment SKSL
> #extension GL_NV_shader_noperspective_interpolation: require
> noperspective in half4 vcolor_S0;void main() {// Stage 0,
> QuadPerEdgeAAGeometryProcessor
> half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4
> outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff
> sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
> // Vertex GLSL
> #version 300 es
>
> #extension GL_NV_shader_noperspective_interpolation : require
> precision mediump float;
> precision mediump sampler2D;
> uniform highp vec4 sk_RTAdjust;
> in highp vec2 position;
> in mediump vec4 color;
> noperspective out mediump vec4 vcolor_S0;
> void main() {
> vcolor_S0 = color;
> gl_Position = vec4(position, 0.0, 1.0);
> gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww *
> sk_RTAdjust.yw, 0.0, gl_Position.w);
> }
>
> // Fragment GLSL
> #version 300 es
>
> #extension GL_NV_shader_noperspective_interpolation : require
> precision mediump float;
> precision mediump sampler2D;
> out mediump vec4 sk_FragColor;
> noperspective in mediump vec4 vcolor_S0;
> void main() {
> mediump vec4 outputColor_S0 = vcolor_S0;
> {
> sk_FragColor = outputColor_S0;
> }
> }
>
>
>
>
>
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