Thanks a lot - that worked! Deleted files in
.config/chromium/Default/GPUCache
Quoting "Lorenz (xha)" <me@xha.li>:
> i sometimes have this issue on my work pc running alpine linux. i don't
> know if it is the same issue, but in this case i always have to delete
> the shader cache, somwhere in .config/chromium/<profiledir>/GPUCache
>
> searching the internet for "chromium delete shader cache" or "chromium
> delete gpu cache" should give you some options on what to delete
>
> On Wed, Dec 13, 2023 at 04:41:47PM +0100, Robert Palm wrote:
>> Chromium is not properly working ? Pages look gibberish...
>>
>> tron$ doas pkg_info chromium
>> Information for inst:chromium-120.0.6099.
>>
>>
>> Error:
>>
>> [3083:287610160:1213/164024.536817:ERROR:shared_context_state.cc(100)] Skia
>> shader compilation error
>> ------------------------
>> // Vertex SKSL
>> #extension GL_NV_shader_noperspective_interpolation: require
>> uniform float4 sk_RTAdjust;in float2 position;in half4 color;noperspective
>> out half4 vcolor_S0;void main() {// Primitive Processor
>> QuadPerEdgeAAGeometryProcessor
>> vcolor_S0 = color;sk_Position = position.xy01;}
>> // Fragment SKSL
>> #extension GL_NV_shader_noperspective_interpolation: require
>> noperspective in half4 vcolor_S0;void main() {// Stage 0,
>> QuadPerEdgeAAGeometryProcessor
>> half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4
>> outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff
>> sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
>> // Vertex GLSL
>> #version 300 es
>>
>> #extension GL_NV_shader_noperspective_interpolation : require
>> precision mediump float;
>> precision mediump sampler2D;
>> uniform highp vec4 sk_RTAdjust;
>> in highp vec2 position;
>> in mediump vec4 color;
>> noperspective out mediump vec4 vcolor_S0;
>> void main() {
>> vcolor_S0 = color;
>> gl_Position = vec4(position, 0.0, 1.0);
>> gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww *
>> sk_RTAdjust.yw, 0.0, gl_Position.w);
>> }
>>
>> // Fragment GLSL
>> #version 300 es
>>
>> #extension GL_NV_shader_noperspective_interpolation : require
>> precision mediump float;
>> precision mediump sampler2D;
>> out mediump vec4 sk_FragColor;
>> noperspective in mediump vec4 vcolor_S0;
>> void main() {
>> mediump vec4 outputColor_S0 = vcolor_S0;
>> {
>> sk_FragColor = outputColor_S0;
>> }
>> }
>>
>>
>>
>>
>>
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