i've been working through the upgrade paths again and i think is
what we need, given that we can't do godot-3.x -> godot3-3.x because
the setup needed for that will cause issues for later updates for
godot-4.x
current pkgname current dir new pkgname new dir
godot-3.6.2p0 games/godot,-main godot3-3.6.2 games/godot/pack1,-main
godot-sharp-3.6.2p0 games/godot,-sharp godot3-sharp-3.6.2 games/godot/pack1,-sharp
godot-tools-3.6.2p0 games/godot,-tools godot-editor-4.6.1 games/godot/pack3,-editor
godot4-4.4.1p0 games/godot4,-main godot44-4.4.1 games/godot/pack2
godot4-editor-4.4.1p0 games/godot4,-editor godot-editor-4.6.1 games/godot/pack3,-editor
(new) - godot-4.6.1 games/godot/pack3,-main
(new) - godot-editor-4.6.1 games/godot/pack3,-editor
quirk for godot-sharp -> godot3-sharp
pack1/pkg/PLIST-sharp: @pkgpath games/godot,-sharp
quirk for godot4 -> godot44
pack2/pkg/PLIST: @pkgpath games/godot4,-main
quirk for godot-tools -> godot-editor
quirk for godot4-editor -> godot-editor
pack3/pkg/PLIST-editor: @pkgpath games/godot,-tools and @pkgpath games/godot4,-editor
(no quirk needed as stem is the same):
pack3/pkg/PLIST-main: @pkgpath games/godot,-main
and those will be the only @pkgpath markers
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